Video games require numerous things to run smoothly, with the most important one being the graphics card (GPU). The better the graphics of a game get, the longer it takes to calculate a single frame. But even high-end cards are already reaching their limits when dealing with various new games, barely managing to achieve 40 FPS in certain scenarios.
This new technology is called frame-generation. It can be achieved solely with software or with unique cores on the GPU-die, developed for this purpose, altough the former significantly lacks behind in every aspect. The basic idea is, that between two regulary calculated frames, an intermediate frame is generated using artificial intelligence. So instead of two frames, you get three, leading to a smoother experience and a higher frame rate. Moreover, up to three intermediate frames can be currently generated.
However, while generating more frames, the probabilty increases for potential graphical issues to arise, as the A.I. has to guess how an intermediate frame would look like. But when only generating one or two frames, the impact is almost unnoticable. Keep in mind that the frame rate can be doubled using this technology, resulting in a way smoother experience.
It’s important to remember that the impact of frame generation depends on the original frame rate. If a game runs at less than 40 FPS, the improvement won’t be as dramatic as when starting with 60 FPS, where the improvement is far more noticeable.
In conclusion, frame generation is a useful tool to have, as it can provide better performance and a smoother game-play experience. But only the newest generation of graphic-cards have these unique cores, and the software still lacks behind dramatically. So it will take a few more years until the technology gets cheaper and widely available.
Feel free to comment your own experiences with this technology or video-game performance!

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24.12.2000 | comment by John Doe
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25.12.2000 | answered by author
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